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    bf:summary [ a bf:Summary ;
            rdfs:label "\"Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film. The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer\"-- Provided by publisher." ] ;
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    bf:tableOfContents [ a bf:TableOfContents ;
            rdfs:label "What is motion capture? -- The body -- Imaginary environments -- Mocap is an animated medium -- Building a character in motion capture -- Video game locomotion -- Cinematics -- Direction and the lack of it -- The industry-finding your place in a new medium -- What will the landscape look like in 10 years' time? A low wager bet between professional futurists." ] ;
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            bf:mainTitle "Performing for motion capture" ] .

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